Read the book review at Gamasutra.com. The print version of the review.
[...] There is a wonderful field of research called distributed cognition that starts off with the concept that even smart people can only keep a few things floating in their head at once.
[...] Business models are changing rapidly with many upcoming games focusing on downloadable content, subscription models, advertising, microtransactions, free-to-play and more.
[...] The closest the book gets to a grand vision for game design is the importance of the “Loop”, the iterative process of building, playing, analyzing and improving that all great games undergo. This is fundamental stuff, but in general the book’s value remains in the wisdom of a hundred details as opposed to a big unifying idea or philosophy.










