Check this rather cool game out!
[...] tombed was created for ludum dare 14 – a triannual two-day game design challenge. the theme this time round is “advancing wall of doom.” other participants, commendably, are taking that theme in clever directions, but i happen to be fond of the stages in jumping games that inspired the theme: a screen-width hazard chasing the player as she scrambles to make tight escapes. i like close calls, so i made a game about them. – Anna
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