The book of inspiration

July 20, 2009

Understanding Lag

Filed under: games — Tags: , , , — zproxy @ 7:26 am

To make faster games you really need to understand lag in order to defeat it. While browsing I found this great article to explain all of it.

To understand why lag occurs, you need to understand the sequence of events that occur [...] Mick West

Update: Read about prediction.

mp_movement2

Update: Read about stateless card dealing.

P1000550

1. This same technique applies to algorithm design. The more state that you need to keep track of, the more likely the state is to get out of sync and be wrong. And the harder problems can be to diagnose.

2. Try dealing cards this way. While you may be laughed and mocked, you at least won’t lose count.

See also:

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3 Comments »

  1. [...] Understanding Lag [...]

    Pingback by DOS Warcraft « The book of inspiration — November 13, 2012 @ 11:58 am

  2. [...] Understanding Lag [...]

    Pingback by Pattern Recall – Gamification « The book of inspiration — February 3, 2013 @ 10:03 pm

  3. [...] Understanding lag [...]

    Pingback by 400 Years | The book of inspiration — March 4, 2013 @ 4:40 pm


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