It was brought to my attention that there is a very awesome lecture about freemium payment model over at building43.
There was some other stuff in the video, so in case you are interested about “free” (or “freemium”) and the new pricing models, you might want to check it out:[...] via Juuso
- People will pay to save time
- People will pay to lower risk
- People will pay for things they love
- People will pay for status
- People will pay if you make them [pay] (once they are hooked)
If you die in the free version you get to go back to the very beginning. But if you bought a teleportation stone you start nearby.
Read this too: Why $0.00 is the future of business.
Also a few posts back I mentioned 10 different payment models.
[... Chapter 9 ...] Importantly you can’t buy a super weapon, because that would be unfair. The company does not want the people to be able to buy their way to power creating a two tiered society. Instead money is used to save time, look cool or otherwise do more with less effort. [...] You do not have to pay but you may want to.
Update: A nice post about rewarding players at freelanceflashgames.com:
- Quick rewards
- Locked treasure rewards
- Near end rewards
[...] money cannot buy you authority where people listen because they want to listen.
- What is an enterprise software company saying when it announces a freemium product by Prashanth
- What game data teaches us about virality by Jim
- The birth of free gap by Seth
- Gamers are willing to spend
- Types of free trials by Andy
- Startup money by Jason
- Why People Buy What They Can Get Fo Free by Derek
- Three Steps From Paid To Freemium by Tyler