- Product generates good feelings
- Product sustains good feelings
- Product puts a smile on users face
- Product is fun to use, delightful, exciting
- Product feels good, works well, joy to own
- Interface friction is minimal
[...] we most enjoy life when we’re presented with – or seek out – manageable but creative challenges that tap into our individual curiosities and interests – challenges that give us immediate feedback for our improvement and success – by Mark
See also:












[...] Identifying pleasureability [...]
Pingback by Milk, Milk, Milk – Not Milk! Ideas that spread, Win! « c# to javascript, actionscript — June 10, 2011 @ 9:08 pm
[...] Identifying pleasurability [...]
Pingback by Beaware of your internet bubble « c# to javascript, actionscript — July 3, 2011 @ 11:20 am
[...] Identifying Pleasurability [...]
Pingback by Hard to copy, easy to pay « c# to javascript, actionscript — July 28, 2011 @ 7:35 am
[...] Identifying Pleasurability [...]
Pingback by Desire Engine « The book of inspiration — May 26, 2012 @ 2:48 pm
[...] Identifying Pleasurability [...]
Pingback by Decision Making « The book of inspiration — June 6, 2012 @ 11:06 am
[...] Identifying Pleasureabilty [...]
Pingback by Free To Play « The book of inspiration — August 23, 2012 @ 12:01 pm
[...] Identifying Pleasurability [...]
Pingback by Pattern Recall – Gamification « The book of inspiration — February 3, 2013 @ 10:03 pm
[...] Identifying pleasurability [...]
Pingback by Udacity HTML5 Game Development Contest | The book of inspiration — March 7, 2013 @ 10:37 pm