Sequel
The most common approach is for the events of the second work to directly follow the events of the first, either picking up dangling plot threads or introducing a new conflict to drive the events of a second story.
Every sequel is the same because:
- It will contain a story narrative that attempts to either resurrect the badguy you smoked in the first game, or a hackneyed expansion of the “universe” to an otherwise contained story.
- You get a buddy.
- You get multiplayer (Hello Uncharted 2 and Bioshock 2!)
- A peripheral character that died in the first game will miraculously return.
- If you can’t resurrect the UBER-BAD bad guy from the first game, they’ll create an even BIGGER UBER-BAD bad guy that is threatening the UNIVERSE!
- The developers will proclaim that the game is part of a trilogy and the sequel is the Empire Strikes Back of the series.
- If the sequel has been anointed the “Empire Strikes Back” of the series, it will have a shitty “to be continued” ending.
- You can dual wield.
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