The book of inspiration

March 31, 2010

Browsers

Filed under: tech — zproxy @ 1:49 am

March 30, 2010

Work simply and with focus.

Filed under: life — Tags: — zproxy @ 8:01 am
“Do the difficult things while they are easy and do the great things while they are small. A journey of a thousand miles must begin with a single step.” ~Lao Tzu

  1. Start early
  2. Limit your hours
  3. Make a short list
  4. Batch distractions
  5. Write shorter emails
  6. Limit meetings
  7. Automate
  8. Eliminate paperwork
  9. Clear your desk
  10. Get away
  11. Take breathing breaks
  12. Practice a focus ritual
  13. Schedule big blocks of creative time

Thanks Leo!

[...] Focus is about saying no – Steve Jobs

[...] Focus happens pretty easily when you manage to filter out the lesser things.

See also:

March 27, 2010

CorsixTH

Filed under: games — Tags: — zproxy @ 9:00 am

CorsixTH March 2010

Like OpenTH, CorsixTH uses the original graphics. So you will need an original copy of the game installed, or alternatively a copy of the demo. As previously, don’t forget to open up config.txt before launching CorsixTH to ensure that the path to the original data is correct (if you take advantage of the new CorsixTH Windows installer, then this is handled for you).

PS. Video parameters “&w=800&h=500&fmt=18″

March 25, 2010

Gaming can change the world

Filed under: video — zproxy @ 9:38 am
  1. Urgent optimism
  2. We like people better when we play a game with them
  3. Gamers are willing to work hard given the right work

PS. Video parameters “&w=800&h=500&fmt=18″

CodeAtServer

March 24, 2010

keeping development projects on track

Filed under: tech — Tags: , — zproxy @ 7:59 am

Thanks Kas!

See also: Know the difference between urgent and important by Wedge

See also: Urgent Important Matrix

See also: If you had one shot would you capture it or let it slip? by Ashley

March 21, 2010

Developing successful games

Filed under: video — zproxy @ 12:31 pm

Spiking: The process of creating small isolated tests is broadly useful in development, but is especially applicable to game development.

March 19, 2010

Forget booleans

Filed under: tech — Tags: — zproxy @ 12:11 pm

While watching this Out of Browser Experience video I got the idea to reuse the is keyword:

Thoughts?

Update: IntelliSense for is operator should filter to types known to subclass the referenced member.

Mad tools make your development proccess faster

Filed under: video — Tags: , , — zproxy @ 11:32 am
  1. Build tools to empower creativity
  2. Limit creativity blockage via complex tools

Be sure to see this talk by Sean T CooperBoxhead (unreleased) Deconstruction.

March 18, 2010

The Psychology of Game Design

Filed under: games — Tags: , , — zproxy @ 11:45 am

No matter how cool your graphics are, no matter how cool your tech is – the player can always visualize something more compelling and more dynamic. – Sid Meier

  1. Use players imagination!
  2. Go with the flow!
  3. Tap into what player already knows!

Unholy alliance

I am gonna pretend certain things. You are gonna pretend certain things. Together we are going to have a great experience.

PS. Video parameters “&w=800&h=500&fmt=18″

March 12, 2010

Detail

Filed under: tech — Tags: , , — zproxy @ 1:47 am

Unlimited Detail is a fourth system, which is more like a search algorithm than a 3D engine. It is best explained like this: if you had a word document and you went to the “SEARCH” tool and typed in a word like “MONEY” the search tool quickly searches for every place that word appeared in the document. Google and Yahoo are also search engines that go looking for things very quickly. Unlimited Detail is basically a point cloud search algorithm. We can build enormous worlds with huge numbers of points, then compress them down to be very small. The Unlimited Detail engine works out which direction the camera is facing and then searches the data to find only the points it needs to put on the screen it doesn’t touch any unneeded points, all it wants is 1024*768 (if that is our resolution) points, one for each pixel of the screen. It has a few tricky things to work out, like: what objects are closest to the camera, what objects cover each other, how big should an object be as it gets further back. But all of this is done by a new sort of method that we call MASS CONNECTED PROCESSING. Mass connected processing is where  we have a way of processing masses of data at the same time and then applying the small changes to each part at the end.

The result is a perfect pure bug free 3D engine that gives Unlimited Geometry running super fast, and it’s all done in software.

 

 

 

The Myths of Innovation

Filed under: tech — Tags: , , — zproxy @ 1:32 am

Magic moment, epiphiany, the sudden realization

 

PS. Video parameters “&w=800&h=500&fmt=18″

Code Bubbles

Filed under: video — zproxy @ 1:13 am

PS. Video parameters “&w=800&h=500&fmt=18″

March 11, 2010

Ambilight

Filed under: tech — Tags: , — zproxy @ 1:34 am

Post image for Ambilight for video tag—prepare to cry.

How is it done? Sergei has the anwser.

get-color

March 10, 2010

8-Bit NYC

Filed under: jsc — zproxy @ 1:51 am

It’s interactive (like Google Maps), letting you zoom from a view of the whole city, down to an individual street — any address, anywhere in the city.

March 9, 2010

Core – What really makes us different

Filed under: jsc — Tags: , — zproxy @ 9:14 am

In this astonishing, inspirational and practical session, Geoffrey “Crossing the Chasm” Moore talks about what you need to be great at, what you need to be merely good enough at, and how companies consistently mix these two categories up.

The next generation of software can be built on top of jsc.

Your Core, My Context, I pay.

My Core, Your Context, you pay.

[#13:44] The purpose of neutralization and innovation is to get the  maximum input from the minimum input output for the minimum input and be good enough.

Differentiation – How you make money

Neutralization –  How to stay in the game

 

See also: Before product-market fit, find passion market fit by Naval

WebGL on Old Hardware with MESA

Filed under: tech — Tags: , , — zproxy @ 8:03 am

 

WebGL now seems to be  mature enough to add support in jsc.   This would mean you could develop your WebGL applications in C#, Visual Basic or F#. The trick is to get it working on my machine. It seems my graphics card does not support OpenGL ES 2.

TypeError: Object #<a WebGLRenderingContext> has no method 'getShaderi'

Running dxdiag tells me that my Video card Chip Type is ATI Radeon Xpress 1200 Series.

The last time I updated Video card drivers on my machine there were some serious issues due to the fact the application had some issues with the .net framework. As a developer I have all versions of it and it caused problems.

While searching around I found GPU Caps Viewer.

As I can see I have GLSL Version 1.2 – not good.

[...] many common Intel graphics cards doesn’t have OpenGL drivers

[khronos] I’ve found that Firefox needs at least OpenGL 2.0 support on the graphics card’s driver, otherwise it will fail over to using MESA if it knows where to find the library. I usedhttp://www.realtech-vr.com/glview/ to find out what version of OpenGL the driver supported, though there may well be better ways.

Maybe I should try the MESA software rendering with Minefield?

To launch a new proccess:

firefox.exe -no-remote
you need to tell Firefox where to find: 
open up about:config, and set the preference 
webgl.osmesalib to the path of OSMESA32.DLL

Are we done? No.

Error: gl.getShaderi is not a function
Line: 31

Error: gl.getShaderi is not a functionSource File: http://people.mozilla.com/~vladimir/webgl/spore/sporeview.jsLine: 31

Are we done? Yes.

Software rendering seems to be very slow. The Minfield (almost) locks up.

So what else works?

  1. Animated Cube
  2. Lesson 1
  3. Lesson 2
  4. Lesson 3 – rotating, cool :D
  5. Lesson 4 – rotating mesh, a little slower
  6. Lesson 5 – rotating textured cube, quite slow
  7. Lesson 6 – user rotated textured cube, rather slow
  8. Lesson 7 – with light
  9. Lesson 8 – transparent cube, very slow
  10. Lesson 9 – moving objects
  11. Lesson 10 – nano doom, too slow
  12. Lesson 11 – sphere, too slow
  13. Lesson 12 – rotating sphere with light – a little slow
  14. Lesson 13 – too slow
  15. Lesson 14teapot model, nice :)
  16. Lesson 15 – rotating earth, too slow

Should jsc also support converting (C#, F#) IL to HLSLx-shader/x-fragment“?

Would be cool to write a shader effect, debug it in Windows Presentation Foundation and run it in browser on javascript within WebGL.

Update:

OpenGL ES 2.0 is not supported on lots of common hardware. That means
there are a lot of machines that will not be able to run WebGL.

WebGL, being 100% dependent on JavaScript to do an application’s scene
graph, is going to have serious problems drawing more than a few pieces of
geometry at 60hz except in very special cases or on very fast machines

March 7, 2010

Seagate FreeAgent losing files

Filed under: tech — Tags: — zproxy @ 9:12 am

So a while ago I did buy this cool 1 TB external hard drive. Today it lost some of the new files I uploaded. Again. To overcome this issue I needed to run Check Disk Tool.

If it finds some orphaned files they might be placed here:

\found.000\dir0000.chk

Update: As do others. And here.

Windows was unable to save all the data for the file F:/$Mft. That data has been lost. This error may be caused by a failure of your computer hardware or network connection. Please try to save this file elsewhere.



Index verification completed.
CHKDSK is recovering lost files.
Recovering orphaned file TOF~3 (5821) into directory file 250.

March 5, 2010

How to learn

Filed under: life — Tags: — zproxy @ 1:50 am

“I see and I forget, I hear and I remember, I do and I understand.” Confucius

 

coneOfLearning


  1. Analogies and Metaphors
  2. Mental Pictures
  3. Dig a Foundation
  4. Become the Teacher
  5. Stop Taking Rigid Notes
  6. Diagram
  7. Pegging

16578  = The sword cut through the loop before Jonathan…

Thanks Scott Young!

See also:

March 4, 2010

FSharp Ultra Application

Filed under: jsc — Tags: , — zproxy @ 1:19 pm

JSC Ultra Application to Support FSharp

Filed under: jsc — Tags: , — zproxy @ 11:38 am

This is awesome :)

You will basically be able to write code for javascript, java applets and flash in F#!

March 1, 2010

MonetizationUseCase

Filed under: tech — zproxy @ 12:41 pm

MochiGames - Premium Flash Games

Your game has been bound to a market place. The compiler will help you integrate to it by rewriting method calls to actually show up Shop User Interface at the right time.

What are we selling?

Buy MoreArmor for 40 €

This post is about a probable future feature of MonetizationAttribute.

15 static class MonetizationUseCase

16 {

17 class Player

18 {

19 public bool MoreArmorBought;

20

21 public bool AppearBigger;

22 }

23

24 [Monetization(Prize = 40 /*€*/)]

25 public static void BuyMoreArmor(

26 this Player p,

27 string ArmorType,

28 Action YieldReturn)

29 {

30 // the rewriter injected code to ask user for cash

31 // if he did not pay this code did not get called

32

33 // lets add some value what the user payed for

34 p.MoreArmorBought = true;

35

36 // this method finished and now we should let

37 // the callee know about it

38 YieldReturn();

39 }

40

41 public static void ByMoreArmor_Click(this Player p)

42 {

43 p.BuyMoreArmor(“BetterArmor”,

44 delegate

45 {

46 if (p.MoreArmorBought)

47 {

48 // BetterArmor makes the player bigger

49 p.AppearBigger = true;

50 }

51 else

52 {

53 // no cash? too bad…

54 Console.Beep();

55 }

56 }

57 );

58 }

59 }

xxx

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