A rather cool game may I say.
June 30, 2010
June 25, 2010
Tell me and I’ll forget, but show me and I’ll remember
James Chudley has put together an awesome checklist (see also my post about copywriting).
[...] This article pulls together principles from psychology, marketing, UX design and photographic theory
Your Marketing Checklist:
- Show Off Product Benefits
- Don’t Give Reasons Not to Buy
- Create an Immersive Experience
- Make ‘em Laugh
- Educate and Inform
- Tell a Story
- Highlight Innovation
- Show People How to Do Something
- Don’t Mislead Users
- Evoke an Emotional Response
- Plug Accessories
- Show Features and Versatility
- Understand Needs
- Match the Imagery to the Brand
- Sell a Lifestyle
- Demonstrate Exciting Features
- Make It Beautiful
- Avoid Clichéd Stock Shots
- Create Desire
- Be Stylistically Consistent
- Convey the Intangibles
- Show Some Personality
- Be Subtle Sometimes
- Look Professional
- Be Consistent
- Use Unusual Vantage Points
- Shoot From the Best Angles
- Show Objects in Their Natural Environment
- Convey a Sense of Scale
- Image Size Is Important
- Show the Product in Use
- Show How It Works
- Make Choosing Easy
- Enhance the Experience
- Show Details
- Show Me What It Looks Like
- Encourage Interaction
- Show Me I’m in the Right Place
See also: Good marketing vs bad marketing
June 22, 2010
Rules for Success
- It’s All About the Experience
- Design Systems
- Everything is a Service
- Everything is a Product
- Don’t Be Too Logical
- Memory is More Important than Actuality
- Complexity is Good: Complicated is Bad
- Design for the Real World
- Design for People
- It’s All About the Experience [eg. The Fun]
- Easy to Understand
- Easy to Try
- Easy to Buy
- Easy to Stay
- Easy to Leave
[...] Solo Waits Feel Longer than Group Waits
Do also read “The Psycholodgy of Waiting Lines” article!
[...] Add a fake ending (which is enjoyable!)
See also:
June 19, 2010
Zombies On Isometric Landscape
Sounds like a game to be [re]made?
Hear that Chris?
Update:
The engine could be shared with this implementation:
June 6, 2010
Why we need emotions
[...] We need to deathen ourselves from external extractions and focus on internal emotions.
[...] Start feeling more!
[...] Emotional Functionality – forming the emotional bond between the thing and you is electri-chemical party trick that happens before you even think about it.
June 5, 2010
WebGL
Today, on another machine with I was able to test out WebGL. When I have a demo where WebGL was programmed from .NET source code I will make a post about it.
The examples I tested listed below:
I plan to generate the assembly ScriptCoreLib.WebGL from WebGL spec (<pre class=”idl”>). The assembly could also be named (but I like the shorter name
as ScriptCoreLib.Ultra.WebGL.Volatile.dll.
To rehash:
- Ultra is the new concept where you can have more types defined your assembly than compiled by jsc.
- Volatile means the assembly may have online dependancies on resources like images or spec’s like WebGL IDL. (Or SVG?)
PS. WordPress just asked me “How likely would I be recommending it to my friends and family ?”! Who wouldn’t?
Update:
The namespace will probably be ScriptCoreLib.JavaScript.WebGL and the hosting assembly will be ScriptCoreLib.Ultra.Volatile.
















