The book of inspiration

September 1, 2010

Virtual Market

Filed under: games — Tags: , , — zproxy @ 6:30 am
Transaction types:
  1. Accelerators – Shortcut, Multifier
  2. Additional Levels / Modes
  3. Aesthetics – Fun hats on your character
  4. Consumables –  Cash, Potions, Health – Depletables, to be restocked
  5. Full Unlock – Trial to play
  6. Item Unlock
  7. Powerups – Tactical chainsaw to mow down zombies

Creating Successful Games: Lessons In Virtual Currency

See the video: Mochi Media President.

Tips:

  1. Pick Virtual Goods that enhance or ease gameplay
  2. Price accordingly and offer real value
  3. Show off the goods, youtube video
  4. Evolve your game and develop IP – trailers, crosspromotion
  5. Tap into social motivations – Facebook, Send (give gift of) exclusive content to friends
About these ads

6 Comments

  1. [...] Virtual Market [...]

    Pingback by Hard to copy, easy to pay « c# to javascript, actionscript — August 18, 2011 @ 8:49 am

  2. [...] Virtual Market [...]

    Pingback by Minicraft « The book of inspiration — December 19, 2011 @ 12:04 pm

  3. Mochi Coins is no more: http://feedproxy.google.com/~r/Mochiland/~3/lNWsL69AgxA/mochi-coins-update

    Comment by zproxy — September 18, 2012 @ 3:29 pm

  4. [...] Virtual Market [...]

    Pingback by People Give Money To Someone Because « The book of inspiration — November 21, 2012 @ 6:43 pm

  5. [...] Virtual Market [...]

    Pingback by Pattern Recall – Gamification « The book of inspiration — February 3, 2013 @ 10:03 pm

  6. [...] Virtual Market [...]

    Pingback by Udacity HTML5 Game Development Contest | The book of inspiration — March 7, 2013 @ 10:37 pm


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