The book of inspiration

January 20, 2011

Game Ontology

Filed under: games — Tags: , , , — zproxy @ 11:14 am

[...] An ontology provides a shared vocabulary, which can be used to model a domain – wikipedia

I have found this interesting Game Ontology Project which by describing different abstract aspects allows to compare different games in a higher view.

[...] the trick is getting them to decompile a game into the language of game design pattern. – Adam

The Game Ontology project distinguishes the following aspects:

  • Goals (in-game objectives or conditions that the player must meet if he expects to succeed at the game)

    • Agent Goals
    • Game Goals
    • Goal Metrics
  • Interface (the player and the game meet by means of presentation, input method, and input device)

    • Input
    • Presentation
  • Rules (define what can or cant be done in a game)

    • Rules Synergies
    • Gameplay Rules
    • Gameworld Rules
  • Entity Manipulation (altering the attributes or abilities of an entity in the game world)

    • Compound Action
    • To Collide
    • To Create
    • To Move
    • To Own
    • To Remove
    • To Rotate
    • To Select
    • To Manipulate Time
    • To Manipulate Gravity
    • To Customize

Then there is the 400 Project Rule List to list some rules to consider.

See also:

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1 Comment »

  1. [...] See also: Game ontology [...]

    Pingback by Raph Koster Social Mechanics for Social Games « c# to javascript, actionscript — March 1, 2011 @ 9:34 am


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