- Hard to copy
- Authenticity
- Findability
- Embodiment
- Interpretation
- Attention
- Easy to pay
- Immediacy
- Personalization
- Understanding how it works
[...] It’s fun to do impossible projects because then you don’t have to worry about what happens if you succeed – Seth[...] “To get something you never had, you have to do something you’ve never done.”[...] Things are only impossible until they’re not.
See also:
- Motivation is important
- Core – what really makes us different
- Identifying Pleasurability
- Generatives by Kevin
- Face Input
- Design cannot be open sourced
- Rules for success
- HTML5 Implications for Content Protection by Roger
- Easy vs do-able vs impossible by Seth
- Freemium
- Core – What really makes us different
- New ways to make money equals new stuff to design
- Virtual Market
- Game Mechanics
- The CEO should be the chief experience officer by Mark
- 5 steps to a perfect invoice by Ian








