- Detect and fetch bugs in he wild
- Detect and respond to user focus loss
- Track as much user data as possible
- Choose monetization metric that fits your game
- Focus on Consumable and durable goods
See also:
See also:
[...] When you want to succeed as bad as you want to breath, then you’ll be successful.
See also:
[...] It’s selling to people who are willing to buy from you again and again and again!
The value cycle is about finding out what jobs people are trying to do, creating something to do the job better than they have already, communicating why what we made was so fab, delivering it to them and then making sure they stay happy
See also:
[...] Creators need an immediate connection to what they create – Bret
[...] Ideas need an environment when the creator can nurture them…
See also:
[...] assets put money in your pocket!
[...] you have to have something to sell every single month!
[...] Focus on creating as much value as you can to as many people as you can!
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