Doom: Fall of Mars is id’s setting, monsters and essential armoury dressed, with surprising finesse, in Diablo’s clicky clothes. It is cheerfully shameless about it, employing the sprites et al of Doom, and the oh-so-familiar fonts and inventory of Blizzard’s kill’n’collect pseudo-RPG. While this is only a proof of concept demo (comprising three levels, a few bosses and a ton of what I believe the younglings call Phat Lewt), it’s safe to say it realises the cartoonishly compulsive elements of both games remarkably well: this is a standalone modlet that we gladly award the official RPS A Right Old Giggle trophy to.
“The game designer shouldn’t be making a world in which the player is just a small part,” echoed Carmack. “The player’s the boss; it’s your duty to entertain him or her.” In the midst of this debate and other creative differences, Hall left Id to become project manager at Apogee. – gamesetwatch