See also: Doom: Fall of mars
Team Coordination Game
Here is a game idea:
A massive multiplayer isometric strategy game where your units are your uploaded images, videos, favorite web games or website links to a public feed. When it becomes down to battels the unit’s strength is based on a hot or not EPS metric. A player earns points by raiting other player units and when it conquers more land with its own units.
Update: The player itself could be also rated by it’s webcam image in different categories so you could still choose your own scale in which you want to be rated.
Is it already implemented?
Update: Your twitter followers are your main avatars minnions!
Sounds like a game to be [re]made? Hear that Chris?
The engine could be shared with this implementation:
Like OpenTH, CorsixTH uses the original graphics. So you will need an original copy of the game installed, or alternatively a copy of the demo. As previously, don’t forget to open up config.txt before launching CorsixTH to ensure that the path to the original data is correct (if you take advantage of the new CorsixTH Windows installer, then this is handled for you).
PS. Video parameters “&w=800&h=500&fmt=18″
Jens Winterstein finally made a Doom platformer! Cool!
In another studio the isometric doom is coming along nice and steady.
[...] The If Software website may not be around much longer due to lack of funds. The forums will stay however, and updates will be focused to the ModDB page rather than the website. It sucks, but what can you do. – intmain
Yet another WPF powered flash game is ready for you to play. The game is written in C#. Let me know if you’d also want to see the source.
QUOTE (intmain() @ Mar 22 2009, 06:59 AM)
I am happy to finally announce the release of the first early beta for Fall of Mars.
[...] in that beta version of Doom, they forgot to strip the executable, which means that the symbol tables were still there and it was easy to do some reverse engineering on the code. – Raphael
Doom: Fall of Mars is id’s setting, monsters and essential armoury dressed, with surprising finesse, in Diablo’s clicky clothes. It is cheerfully shameless about it, employing the sprites et al of Doom, and the oh-so-familiar fonts and inventory of Blizzard’s kill’n’collect pseudo-RPG. While this is only a proof of concept demo (comprising three levels, a few bosses and a ton of what I believe the younglings call Phat Lewt), it’s safe to say it realises the cartoonishly compulsive elements of both games remarkably well: this is a standalone modlet that we gladly award the official RPS A Right Old Giggle trophy to.
Coolness , some even name it Doomablo!
I myself was thinking of making this for wolfenstein where you could switch between first person view and the isometric view…
Update: See more comments at CrunchGear!
Update: See more comments at ModDB!
1. Gooncity (development thread)
More tutorials here.