The book of inspiration

March 31, 2009

Avalon Spider Solitaire

Filed under: games — Tags: , , — zproxy @ 7:25 am

Due to the demand I have decided to rename the Avalon Spider Solitaire web URL to

See the income for this game over here.


March 28, 2009


Filed under: life — Tags: , , — zproxy @ 11:11 am

Guess what – you can watch TV online at!

If you would like to only see only the video in your browser window, you can use this code:

javascript: void (function () { if ( != ‘’) { document.location = ‘’; return; } var e = document.getElementById(‘jtv_live_flash’); while (document.body.firstChild != null) document.body.removeChild(document.body.firstChild); document.body.appendChild(e); = ‘absolute’; = ‘0px’;’0px’;’100%’;’100%’})();

What does this code do? It removes all non video elements and maximizes the video.

You should create a new bookmark button.


After creating such a button you can navigate to a video page from and click that button.


I have tested this with two channels:


Oh, and those of you who watch Lost, visit

Update: To make your firefox window top most I suggest DeskPins.

DeskPins can be used to make any application topmost, that is, to keep it above all other windows. Just grab a pin from the DeskPins icon in the system notification area (a.k.a. taskbar tray) and click on any window. This functionality is identical to the “Always on Top” setting found in some programs. With DeskPins you can add this feature to any program!

March 24, 2009

Wolf3D for iPhone

Filed under: games — Tags: , , , , — zproxy @ 2:21 pm

[…] the Red Cross organization had asserted their trademark rights over red crosses (sigh) some time after we released the original Wolfenstein 3D game, and all new game releases must not use red crosses on white backgrounds as health symbols

[…]It will not be hard to take the code that is already fun to play, pull a bunch of fun things off the net out of various projects people have done with the code over the years, dust off some old map editors, and load up with some modern quality art and sound.

Everyone is perfectly within their rights to go do that, and they can aggressively try to bury the original game if they want. However, I think there is actually a pretty good opportunity for cooperation. If anyone makes a quality product and links to the original Wolf app, we can start having links to “wolf derived” or “wolf related” projects.

That should turn out to be a win for everyone.

I’m going back to Rage for a while, but I do expect Classic Doom to come fairly soon for the iPhone.

[…] by John Carmack

Here is my take on Wolf3D which dates back to 2008 august. It is  a flash prototype, written in c#, converted to actionscript via jsc compiler and running on dell latitude xt.

Treasure Hunt
See also:

March 23, 2009

Mix 09

Filed under: life — Tags: , — zproxy @ 9:19 am

Here are the sessions from Mix 09 I chose to watch:

Copyright Laws for Web Designers and Developers

Learn the rules for using content produced by others particularly as Web applications get richer and deep linking becomes more common. Get straight answers from a developer and not a lawyer to common copyright questions like “What are the real boundaries of the DMCA?”, “Where does traditional copyright apply and what is fair use?”, and “How do I license content for my Web site?”.

Touch and Gesture Computing, What You Haven’t Heard

Learn about new patterns, behaviors, and design approaches for touch and gesture interfaces from a practitioners point of view. Learn early lessons from applied knowledge of touch applications, devices, and design methods.


Cloud Computing: What’s in It for Me?

Learn what cloud computing is, what it can do for you, and how to quickly deploy and scale Web applications. Understand the competitive benefits and cost savings of cloud computing, and how to determine when it is the right solution for your needs.


Doom: Fall of Mars Beta 0.1.0a released

Filed under: games — Tags: , , , — zproxy @ 7:39 am

Fall Of Mars

QUOTE (intmain() @ Mar 22 2009, 06:59 AM)

I am happy to finally announce the release of the first early beta for Fall of Mars.

See previous post.

Subscribe to blog RSS Feed at ModDb.

[…] in that beta version of Doom, they forgot to strip the executable, which means that the symbol tables were still there and it was easy to do some reverse engineering on the code. – Raphael


See also:

Designing and Building Successful Multiplayer Games

Filed under: life — Tags: , , — zproxy @ 6:23 am

Host: mochimedia
Tags: SummitGamingFlash,
Length: 63:26
Created: 13 hours ago

March 20, 2009

Understanding Games

Filed under: life — Tags: , , , — zproxy @ 12:01 pm

This is awesome! 🙂

Understanding Games is series of four games explaining the basic concepts of video games. The tutorial-style episodes deal with rules, motivation, learning and identification in video games. The player is guided through each episode by the narrators Bob and Bub, who explain core concepts of games to the player. The player can experience these concepts directly while playing the integrated games.

Understanding Games versucht Grundlagen von Computerspielen zu vermitteln und mit Hilfe von verschiedenen Spielen für den Benutzer direkt erfahrbar zu machen. In vier Episoden erläutern die beiden Erzählfiguren Bub und Bob, welche Rollen Regeln, Motivation, Lernen und Identifikation in Computerspielen einnehmen.

via pixelate environment

Download the book (german, ~40 mb):

March 16, 2009

Plug Into The Smart Grid

Filed under: life — Tags: — zproxy @ 11:11 am


This is what all web pages should be like. Well animated and with sound effects!

And they also do augmented reality!

March 11, 2009


Filed under: life — Tags: — zproxy @ 10:56 am

Remix youtube – ThruYOU! Awesomeness!

How long until this can be done by bots? A task for Skynet?

March 10, 2009

do you sharpen your saw

Filed under: life — Tags: — zproxy @ 2:29 pm

As a software developer, how do you sharpen your saw?

There’s a guy who stumbled into a lumberjack in the mountains. The man stops to observe the lumberjack, watching him feverishly sawing at this very large tree. He noticed that the lumberjack was working up a sweat, sawing and sawing, yet going nowhere. The bystander noticed that the saw the lumberjack was using was about as sharp as a butter knife. So, he says to the lumberjack, “Excuse me Mr. Lumberjack, but I couldn’t help noticing how hard you are working on that tree, but going nowhere.” The lumberjack replies with sweat dripping off of his brow, “Yes… I know. This tree seems to be giving me some trouble.” The bystander replies and says, “But Mr. Lumberjack, your saw is so dull that it couldn’t possibly cut through anything.” “I know”, says the lumberjack, “but I am too busy sawing to take time to sharpen my saw.”

People are often successful not despite their dysfunctions but because of them. Obsessions are one of the greatest telltale signs of success. Understand a person’s obsessions and you will understand her natural motivation. The thing for which she would walk to the end of the earth.

via Coding Horror

sawing a log

Update: There is also a nice article of how to void being pigeonholed.

Is your career in a rut? Are you unhappy? Maybe you’ve been pigeonholed. In this article I share some personal experiences and the lessons they taught me. Hopefully you can learn from it too.

Likewise, many young engineers can get pigeonholed right out of school and, before they know it, 5 years have gone by and they’ve been labeled “The Windows Guru.” Just like actors, we can get stuck playing the same role over and over again.

In economic downturns such as we are now in, even wiley veterans can be found putting their head down and running as hard as they can. Running hard is good, but keep your head up so you don’t hit that wall ahead of you.

If you think you are being pigeonholed, and you are not happy, maybe you should increase your awareness, work on communicating your desires in a way that shows benefit to both you and your employer, and for goodness sake, always use your imagination

By Sean Landis in 2004

March 8, 2009

Bot-Mediated Reality

Filed under: life — Tags: , — zproxy @ 10:52 pm

March 7, 2009

Complete GM decompiler

Filed under: life — Tags: , , , , — zproxy @ 12:38 pm

This is for educational purposes only, the documentation about the encryption and how its broken can be found on the internets.

GM Decompiler (direct link removed due to request)

via Messy Mind

The jar file above is able to emit the project file. You need to open that with Game Maker.

Some known games made by Game Maker 😉:

March 4, 2009

Doom: Fall of Mars

Filed under: games — Tags: , , — zproxy @ 2:09 pm

Doom: Fall of Mars is id’s setting, monsters and essential armoury dressed, with surprising finesse, in Diablo’s clicky clothes. It is cheerfully shameless about it, employing the sprites et al of Doom, and the oh-so-familiar fonts and inventory of Blizzard’s kill’n’collect pseudo-RPG. While this is only a proof of concept demo (comprising three levels, a few bosses and a ton of what I believe the younglings call Phat Lewt), it’s safe to say it realises the cartoonishly compulsive elements of both games remarkably well: this is a standalone modlet that we gladly award the official RPS A Right Old Giggle trophy to.

Coolness :), some even name it Doomablo!

I myself was thinking of making this for wolfenstein where you could switch between first person view and the isometric view…

When is it coming?

Update: See more comments at CrunchGear!

Update: See more comments at ModDB!

Create a free website or blog at