The book of inspiration

July 28, 2009

Stress testing Google App Engine

Filed under: jsc — Tags: , , — zproxy @ 6:29 am

So I have this idea to utilize Google App Engine as a multiplayer game lobby. Flash games tend to peak high upon the very first days of the release. As there are quotas for free service I had to run some tests to get an idea what to expect. At this time I am using memcache as a game server registrar. The registration was set to expire within 1 minute. I prepared a stressor program to issue game server registrations an a continuous loop.



In 12 hours I had issued about 40000 game server registrations.  It seems the CPU time is quite high. The average response time was also 22 seconds. Now I need to implement the logic that a game would first try to connect another game before promoting itself as a server.

Update: You can use a naked domain with google app engine with an URL redirect.

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