The book of inspiration

October 11, 2009

Digital Distribution Summit – Small Games Big Market

Filed under: video — Tags: — zproxy @ 1:37 pm

Here are a few very interesting talks:

Show robust prototype with gameplay which is fun to play for an hour.

Marketing should be done from day one – humans like things which they are familiar with.

Hire a dedicated community manager.

Multiplayer games need estimates in how long the session will start. Give them a minigame for the wait! Add ghost modes.

Slides are here

Take something old and familiar and add a twist on it and you probably have a hit.

If the game occupies me the player for 5 minutes one dollar is a good prize!


Via IndieGames.com

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