[…] sense of terror: playing against a human opponent instead of a mere computer AI, and more especially, not knowing what he was up to because of the fog of war … adding this element to the RTS genre is a great way to add to the excitement (and fear) level.
[…] During the early phase of development, units were conjured into existence using “cheat” commands typed into the console because there was no other user-interface mechanism to build them.
[…] On my computer my Elvish archer would see your Orcish peon and attack, whereas on your computer the peon would fail to notice the attack and wander off to harvest lumber.
[…] The screen went dark, then a preliminary base appeared—a town hall and a few Peons, worker units that the player used to harvest resources and construct buildings.
Is an RTS not a game of chess? There was one other animated DOS chess game. What was the name of it?
See also:
- Alpha Images
- Sprite Sheets
- Warcraft Icons
- The Zod Engine
- Dark Oberon
- Make Innovative Ideas Happen
- Understanding Lag
- Warcraft – Orcs and Humans at abandonia.com
- Warcraft 1 Map Editor Stratlas
- StarCraft path finding by Patrick
- pixelbox