The book of inspiration

November 11, 2014

Oculus

Filed under: life — zproxy @ 10:52 pm

 

With VR, even though the tech and presentation have a lot of room for improvement, the feeling of being inside the world is astounding.

Sense of presence goes beyond suspension of disbelief; it is the feeling that the world is real, that you are in it, and that the consequences of your actions are therefore meaningful. It’s an incredibly hard feeling to create; most games don’t manage it. Those that do are often horror games, and those horror games are the best horror games.

The visuals your brain is getting are strongly sending you the message that you are somewhere else, and the easiest thing to do is just believe that.

It felt like I was just a disembodied head flying through space.

about 80% of the effectiveness of Slender is the sound. The sound is overwhelming. It demands your attention, forces your blood to pump in spite of the otherwise unremarkable graphics and presentation. The way the sound increases in intensity with each note you find also keeps the tension from falling with repetition. Without sound, I don’t think Slender wold pack such an effective punch.

the genius of this game is that you are not allowed to look at the Slender Man

 

Carrying your virtual reality with you, and being able to jump into it whenever and wherever you want, qualitatively changes the experience for the better.

We truly believe virtual reality will change the world — Thanks for being part of the journey with us.

– The Oculus Team

There is something behind you. Well what is it?

The only thing that really breaks this immersion is the lack of any lateral head tracking on the Gear VR. Unlike the Rift DK2, which uses an external camera to figure out when your head changes position, Gear VR has no way to account for any head movements, aside from angular direction.

 

Aside from the native libraries and demos, the Mobile SDK also includes an out-of-the-box integration for Unity 4.5, with samples to help get your Unity VR project up and running quickly.

 

VR drives the human perceptual system in a way it has built to be driven.

… That will result in a fundamental change in the way we interact with technology

 

… The only thing that really breaks this immersion is the lack of any lateral head tracking on the Gear VR. Unlike the Rift DK2, which uses an external camera to figure out when your head changes position, Gear VR has no way to account for any head movements, aside from angular direction.

 

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