The book of inspiration

June 4, 2016

Doom Wars

Filed under: games — zproxy @ 12:48 pm

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February 10, 2016

Mass Surveillance Thriller Game

Filed under: games — zproxy @ 11:24 pm

July 20, 2015

Settlers 2

Filed under: games — zproxy @ 2:25 pm

July 6, 2015

Creature Shock

Filed under: games — zproxy @ 9:51 pm

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April 9, 2015

GameDev Days

Filed under: games — zproxy @ 10:28 am

Make your games fun to watch!

Invest in a game.

Everyone can upload a build into the appstore. That is not publishing.

Protect your shares and license your IP.

You can not hire in IT guy to build a game.

Mostly people watch the people who speak. Faces are important.

Everytime I spend money, I want to feel it makes me progress, it makes me comfortable.

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February 8, 2015

Command & Conquer 64

Filed under: games — zproxy @ 1:03 am

widescreen

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November 23, 2013

Tizen Game Drive

Filed under: games — zproxy @ 3:49 pm

$60,000 in cash prizes to GameMaker: Studio developers around the world for publishing games to the new Tizen platform in time for launch in early 2014

The Tizen Game Drive kicks off November 21 and runs through January 31, 2014. It features a competition as well as a random, cash prize giveaway that all entrants are eligible for. As part of the competition, YoYo Games will award cash prizes to entries judged on the following criteria: graphics, audio, controls, gameplay and fun. All entrants are automatically entered into the random prize draw offering 40 lucky individuals prizes of $1,000 each.

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Duke Nukem Forever 1996

Filed under: games — zproxy @ 1:54 pm

Duke now has a bike!

March 7, 2013

Udacity HTML5 Game Development Contest

Filed under: games — zproxy @ 10:36 pm
  • Most Innovative Game:
  • Best Style Game
  • Most Impressive Performance Game
  • Most Fun Game
  • Most Educational Game
  • Best Use of Physics

Deadline: April 8, 2013.

  • Fun, entertaining gameplay (30% of consideration);
  • Creativity and originality (30% of consideration);
  • Relevance to the HTML5 Class (20% of consideration); and
  • Execution, including how well the Submission works, its design, and its usefulness (20% of consideration).

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March 5, 2013

Operation Heat Zeeker

Filed under: games — zproxy @ 1:42 am

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March 4, 2013

400 Years

Filed under: games — zproxy @ 4:38 pm

Finally, a game where you get to time travel!

400YEARSfrozen

It took me awhile, to realize I could walk upon the ice instead of waiting the obstacle to lower itself.

400YEARS

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March 3, 2013

Operation Heat Zeeker

Filed under: games — zproxy @ 10:59 pm

Can you hear that sound? Whats making it? You are at an army base. Defend your base and find the source.

Install from Chrome Web Store.

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February 18, 2013

Doom Retina Style

Filed under: games — zproxy @ 7:58 pm

Impressive!

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February 6, 2013

Recursion

Filed under: games — zproxy @ 1:17 pm

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haxBHL8

 

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February 3, 2013

Pattern Recall – Gamification

Filed under: games — zproxy @ 10:02 pm

– End of Thread Three. End of Pattern. Acknowledge.

A… Acknowledge. End of pattern.

– Stand by to initiate pattern recall.

Go for pattern recall.

The media stream above was compiled to stimulate your creativity. This post serves as an outline of the different gamification related topics to be discussed in more detail during the upcoming months.

  • WebGL
    In this chapter we will teach you the basics of WebGL and GLSL programming. Already today, WebGL is supported on Chrome for Windows, Chrome OS and Android. We will also introduce you to the most popular physics and rendering libraries while analysing and reviewing some of the most interesting WebGL examples available online. There will be a huge market for WebGL developers and we will help you to be part of it.
  • CSS 3D
    In this chapter we shall start teaching you the the basics – the affine matrix transformation. From the previous chapter you will already know about GLSL shaders which will prove also to be useful in CSS context used as filters.
  • Flash Stage3D
    In this chapter we will explore the possibilities exposed for Flash Player and AIR for Mobiles. We will focus on GPU and have a look at the most popular rendering and physics libraries.

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But WAIT there is MORE!

It’s not only the technology that will get you there. You also need to learn about gamification.

January 3, 2013

WebGL Moonshades

Filed under: games — zproxy @ 8:40 pm

Look what I found! I like the ambient and character audio! For some reasons some sounds reminded me Captain Comic.

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January 1, 2013

evil GIR

Filed under: games — zproxy @ 11:50 pm

[…] Every so often, GIR will display brief instances of complete functionality.

Preview512

let evil GIR live in your phone! Victoryyy!

For the fans of Invader Zim, who want more episodes! – http://zim.wikia.com/wiki/GIR

[…] about how we pitched his voice up to get the GIR voice and that his real voice is deeper and less robotic than their beloved green horror…

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December 8, 2012

Portal Prelude

Filed under: games — zproxy @ 10:28 am

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When the player is only partially through the portal, the code draws a “shadow object” on the exiting side, but the player’s position is only moved once they’re entirely through.

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November 13, 2012

DOS Warcraft

Filed under: games — zproxy @ 11:57 am

[…] sense of terror: playing against a human opponent instead of a mere computer AI, and more especially, not knowing what he was up to because of the fog of war … adding this element to the RTS genre is a great way to add to the excitement (and fear) level.

  1. The making of Warcraft part 1
  2. The making of Warcraft part 2
  3. The making of Warcraft part 3

[…] During the early phase of development, units were conjured into existence using “cheat” commands typed into the console because there was no other user-interface mechanism to build them.

[…] On my computer my Elvish archer would see your Orcish peon and attack, whereas on your computer the peon would fail to notice the attack and wander off to harvest lumber.

[…] The screen went dark, then a preliminary base appeared—a town hall and a few Peons, worker units that the player used to harvest resources and construct buildings.

Is an RTS not a game of chess? There was one other animated DOS chess game. What was the name of it?

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October 17, 2012

PAC-MAN The Movie

Filed under: games — zproxy @ 1:49 am

A remix of inception and tron, yet really awesome!

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September 13, 2012

Pacman – ThePortal

Filed under: games — zproxy @ 7:29 pm

Portals! Pacman!

via Indigames

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August 23, 2012

Good Intentions

Filed under: games — zproxy @ 10:21 am

 

 

 

[…] The road to hell is paved with good intentions – proverb

 

The Multiplayer Ski Game. Coming soon to Android devices and browsers near you. Get Psyched!

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August 22, 2012

Epic Flash Game Contest

Filed under: games — Tags: — zproxy @ 8:40 am

To participate, simply build a great multiplayer game with micro-transactions using Player.IO tools and submit it before the Febuary 18th 2013 deadline. via Chris

August 14, 2012

Zombies

Filed under: games — zproxy @ 8:55 am

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August 8, 2012

World Editor

Filed under: games — zproxy @ 10:53 am

When can I have Sketchup in WebGL?

 

This plugin was developed in the days of SketchUp version 6 and can animate objects using both the FREE version and Professional versions of SketchUp.

 

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June 11, 2012

Psychout

Filed under: games — zproxy @ 1:54 pm

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April 14, 2012

The Attack of the Green Smelly Aliens from Planet 27b/6

Filed under: games — zproxy @ 10:43 am

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March 2, 2012

Doom The Rougelike

Filed under: games — zproxy @ 7:02 pm

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February 4, 2012

Fail Deadly

Filed under: games — zproxy @ 1:36 pm

[…] As a shadowy third party, your goal is to goad both factions into mutually assured destruction

December 19, 2011

Minicraft

Filed under: games — zproxy @ 12:04 pm

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