August 9, 2010
July 17, 2009
Jens Winterstein finally made a Doom platformer! Cool!
In another studio the isometric doom is coming along nice and steady.
[…] The If Software website may not be around much longer due to lack of funds. The forums will stay however, and updates will be focused to the ModDB page rather than the website. It sucks, but what can you do. – intmain
March 23, 2009
QUOTE (intmain() @ Mar 22 2009, 06:59 AM)
I am happy to finally announce the release of the first early beta for Fall of Mars.
[…] in that beta version of Doom, they forgot to strip the executable, which means that the symbol tables were still there and it was easy to do some reverse engineering on the code. – Raphael
March 4, 2009
Doom: Fall of Mars is id’s setting, monsters and essential armoury dressed, with surprising finesse, in Diablo’s clicky clothes. It is cheerfully shameless about it, employing the sprites et al of Doom, and the oh-so-familiar fonts and inventory of Blizzard’s kill’n’collect pseudo-RPG. While this is only a proof of concept demo (comprising three levels, a few bosses and a ton of what I believe the younglings call Phat Lewt), it’s safe to say it realises the cartoonishly compulsive elements of both games remarkably well: this is a standalone modlet that we gladly award the official RPS A Right Old Giggle trophy to.
Coolness, some even name it Doomablo!
I myself was thinking of making this for wolfenstein where you could switch between first person view and the isometric view…
Update: See more comments at CrunchGear!
Update: See more comments at ModDB!