The book of inspiration

July 28, 2011

Hard to copy, easy to pay

Filed under: tech — Tags: , , , — zproxy @ 7:34 am
  • Hard to copy
    • Authenticity
    • Findability
    • Embodiment
    • Interpretation
    • Attention
  • Easy to pay
    • Immediacy
    • Personalization
    • Understanding how it works
[…] It’s fun to do impossible projects because then you don’t have to worry about what happens if you succeed – Seth
[…] “To get something you never had, you have to do something you’ve never done.”
[…] Things are only impossible until they’re not.
See also:

July 3, 2011

Beaware of your internet bubble

Filed under: life — Tags: , , — zproxy @ 11:20 am

[…] There is an epic battle between our future aspirational selves and our more impulsive present selves.

[…] A slip reveals a hidden want, wish, or thought.

[…] The conscious mind is the active thinking part of the mind. The part that has decided to read this article and the part of the mind that is thinking about it.

[…] If you can hold a goal in your mind firmly for days and keep a positive attitude when thinking about it, slowly the thought will take root in the subconscious.

A while ago I mentioned the Biker Mice From Mars which also explores in episode “So Life Like” the evil version of the themselves (aka Evil Twin).

See also:

May 16, 2010

Layered complexity

Filed under: games — Tags: , — zproxy @ 9:34 am

You smile. A wave of tingling delight washes over you. The science backs this up. When we look at the brain in the process of learning, we see the pleasure centers kick in both in the anticipation of future learning and in the moment of skill acquisition. Playful learning = Fun.

If you do a crappy job and people still think the result isamazing, you are onto something.

From a user perspective, it is the long term that matters.

Thanks Danc for sharing 🙂

April 4, 2010


Filed under: life — Tags: — zproxy @ 1:51 am
  • Opera is when a guy gets stabbed in the back, and instead of bleeding, he sings.
  • There is no difference between a wise man and a fool when they fall in love.
  • The fight we had last night was my fault, my wife asked me what was on the TV and i said dust.
  • Any woman that thinks the way to a mans heart is through his stomach is aiming just a little too high.
  • They call our language mother tongue, because the father seldom gets to speak.
  • How many letters in the Alphabet? 19, because, ET went home on a UFO and the FBI went after him.
  • A free lunch is only found in mousetraps.
  • I hate when women say their body is “shaped like a Coke bottle” and fail to mention that bottle is a 3 liter.
  • Why is phonics not spelled the way it sounds?
  • I’m a mover and a shaker. When I move, I shake.
  • A baby first laughs at the age of four weeks. By that time his eyes focus well enough to see you clearly.
  • Age has its advantages. Too bad I can’t remember what they are…
  • I had an “hour glass” figure, but unfortunately the sand shifted.
  • I’m a Queen because my pantyhose say I am.
  • Early to bed, early to rise and your girl goes out with other guys.
  • College is a fountain of knowledge…and the students are there to drink.
  • Give a man a job and you have an employee. Teach a man to shift blame and you have a manager.
  • If a vegetarian eats vegetables, what does a humanitarian eat?
  • Nothing makes a person more productive than the last minute.
  • The major cause of auto wrecks is a screw loose in the nut behind the wheel.
  • What do you call a sleeping bull? A bulldozer.
  • Whenever my wife sings I have to go outside. Not to get away from her, but to prove to my neighbors I’m not beating her
  • There are three kinds of lies: lies, damned lies, and real estate listings.
  • If you learn one useless thing every day, in a single year you’ll learn 365 useless things. -Ashleigh Brilliant
  • Why do we wash bath towels? Aren’t we clean when we use them?
  • Eskimos have 83 words for snow. Women have 83 words for no.
  • POLITICS: Poly meaning many, tics meaning those little bloodsucking bugs.
  • An economist is someone who will know tomorrow why the things he predicted yesterday didn’t happen today.
  • If a judge loves the sound of his own voice, expect a long sentence.
  • Why do ‘overlook’ and ‘oversee’ mean opposite things?
  • The Doctor: “I’m going to prescribe something that works like aspirin but costs much, much more.”
  • If you give a man a fire, he’ll be warm for a day. If you set a man on fire, he’ll be warm for the rest of his life.
  • What is an astronaut’s favorite place on a computer? The Space Bar!
  • It’s terrible how many cable channels are filled with nudity. And how few of those channels come with basic service.
  • Life is a sexually transmitted disease.

Thanks Jalaj!

  • I asked God for a bike, but I know God doesn’t work that way. So I stole a bike and asked for forgiveness.
  • Do not argue with an idiot. He will drag you down to his level and beat you with experience.
  • I want to die peacefully in my sleep, like my grandfather.. Not screaming and yelling like the passengers in his car.
  • Sex is not the answer. Sex is the question. “Yes” is the answer.
  • The last thing I want to do is hurt you. But it’s still on the list.
  • We live in a society where pizza gets to your house before the police.
  • Women might be able to fake orgasms. But men can fake a whole relationship.
  • Light travels faster than sound. This is why some people appear bright until you hear them speak.
  • If I agreed with you we’d both be wrong.
  • Going to church doesn’t make you a Christian any more than standing in a garage makes you a car.
  • Men have two emotions: Hungry and Horny. If you see him without an erection, make him a sandwich.
  • We never really grow up, we only learn how to act in public.
  • War does not determine who is right – only who is left.
  • Children: You spend the first 2 years of their life teaching them to walk and talk. Then you spend the next 16 years telling them to sit down and shut-up.
  • Knowledge is knowing a tomato is a fruit; Wisdom is not putting it in a fruit salad.
  • Having sex is like playing bridge. If you don’t have a good partner, you’d better have a good hand.
  • Politicians and diapers have one thing in common. They should both be changed regularly, and for the same reason.
  • My mother never saw the irony in calling me a son-of-a-bitch.
  • The early bird might get the worm, but the second mouse gets the cheese.
  • Evening news is where they begin with ‘Good evening’, and then proceed to tell you why it isn’t.


[…] Do not go where the path may lead. Go instead where there is no path and leave a trail. ~ Ralph Waldo Emerson

See also:

May 19, 2009

Fun and faith

Filed under: life — Tags: , , — zproxy @ 10:46 am

Ian at Gamasutra has compiled a list for game designers. Here are the key points I picked up for myself.

  1. Do play your game to ensure the fun
  2. Do keep design documentation up to date
  3. Do make prototypes with fun gameplay to remind the goals
  4. Do use placheolders
  5. Do use peer reviews
  6. Do play other games to learn from them, combine the ideas yet also use your own imagination
  7. Do add a good story in order to avoid tech demo status or just keep it simple and short

Have you also read this cool article – Bad Game Designer, No Twinkie! II?

But what makes a game actually fun or even worth playing? This is discussed by Mark at Gamasutra. Here is a summary for future reference.

  1. Do keep the player motivated to advance in your levels.
    1. Significant threat from behind will keep player moving
    2. A dangling carrot on the field ahead sure looks like an objective
    3. Impose a time limit for the player not to hang around
    4. Provide guidance or simply limit the possible routes the player can choose from
    5. Provide something of interest of the player to motivate him
    6. Use architectural pressure trigger movement via psychology including long corridors and junctions
    7. Taking away the object of interest will make him chase it down
  2. Make the player believe they are under a threat – actual danger.
    1. External – caused by an enemy
    2. Internal – caused by players mistakes
  3. Keep the player believing in an unknown danger which would build up tension – perceived danger.
  4. Tempo is described by the level of intensity of action.
    1. Explorative
    2. Puzzle
    3. Combat


Why are dumb hit points of any fun? A blog post over at rampantgames has the anwser.

  1. It is intuitive
  2. Players get a sense of a warning system
  3. It balances the game
  4. It is appealing to see the growth of hitpoints

March 20, 2009

Understanding Games

Filed under: life — Tags: , , , — zproxy @ 12:01 pm

This is awesome! 🙂

Understanding Games is series of four games explaining the basic concepts of video games. The tutorial-style episodes deal with rules, motivation, learning and identification in video games. The player is guided through each episode by the narrators Bob and Bub, who explain core concepts of games to the player. The player can experience these concepts directly while playing the integrated games.

Understanding Games versucht Grundlagen von Computerspielen zu vermitteln und mit Hilfe von verschiedenen Spielen für den Benutzer direkt erfahrbar zu machen. In vier Episoden erläutern die beiden Erzählfiguren Bub und Bob, welche Rollen Regeln, Motivation, Lernen und Identifikation in Computerspielen einnehmen.

via pixelate environment

Download the book (german, ~40 mb):

January 11, 2009

No the other left

Filed under: life — Tags: , , , , , , — zproxy @ 2:52 pm

Neo (running in the corridor): “Need a little help.”
Tank: “Door on your left.”
Neo takes the door on his right
Tank: “No, the other left” – Theories on the matrix

We all know that quote don’t we.

Rewind to year 1993 and there you have Biker Mice From Mars. In this video (jump to 26:48) you got  Throttle saying the exact same line to Modo. Is there a connection? Also as the show was canceled only 3 episodes in it will continue with a fourth episode soon enough.

I loved that cartoon!

Here are the last episodes of the third season:

Once Upon a Time on Mars

December 8, 2008


Filed under: life — Tags: — zproxy @ 8:20 pm

November 27, 2008

Rap it!

Filed under: life — Tags: , , — zproxy @ 6:25 am

October 27, 2008

Mixing Games and Applications

Filed under: life — Tags: , — zproxy @ 7:33 am

I found these slides by Danc and really enjoyed them! They are about bringing the fun into everyday application design.

Why are games fun?

  • You are given a goal
  • You aren’t told how to reach it.
  • You can fail (and be told that you failed)
  • You can succeed.
  • Delight comes when you figure it out on your own.

Blog at