The book of inspiration

April 6, 2009

a visit to id software, 1993

Filed under: games — Tags: , , — zproxy @ 7:06 am

[…] he found a VHS tape that had some DOOM footage on it before its release


Read about the making of doom.

[…] I want a game where you control a group of four marines from an isometric perspective. One of them should have a device which allows you to mind-control the demons. – sneetch

[…] A Doom II remake with a built-in map editor, mod downloader and community features would keep me entertained for the next 10 years or so. Think Trackmania, but with demons. – yehat

[…] I want it all procedurally generated. Infinite Doom!

See also:


January 16, 2009

The Making Of Doom

Filed under: life — Tags: , , , — zproxy @ 7:22 am

“The game designer shouldn’t be making a world in which the player is just a small part,” echoed Carmack. “The player’s the boss; it’s your duty to entertain him or her.” In the midst of this debate and other creative differences, Hall left Id to become project manager at Apogee. – gamesetwatch

See also:

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