The book of inspiration

March 1, 2011

Raph Koster Social Mechanics for Social Games

Filed under: games — Tags: , , — zproxy @ 9:12 am

Cory has directed me to a new awesome presentation from Raph Koster.

A few highlights:

  • Players compete to get stuff, and whatever I get, you can’t have.
  • I can take your stuff, you can take my stuff
  • A game where players have secret roles
  • Transitions of state (birth, marriage, death, levelling up)

See also:

February 2, 2010

Games that Challenge the World

Filed under: games — Tags: , — zproxy @ 10:18 am

Turn Based Multiplayer
Users can send game moves to all of their friends allowing them to play when they want.

The submission deadline for games that meet the contest criteria is 11:59 PM EST on March 31st, 2010.

What we are looking for:
Awesome turn based games. Games will be judged based on originality, design, game play and use of Come2Play’s API features by Come2play and a panel of industry judges. Here’s a list of some turn based game ideas for inspiration.

Will there be ScriptCoreLib.Come2Play.dll within that timeframe? 🙂


October 1, 2009

Grand Theft Browser – GTA – Poisonville

Filed under: games — Tags: , — zproxy @ 1:00 am

Today I found out that there is a GTA clone in the works. For the browser. This will be huge. Think of how much money they (Bigpoint) will make :)!

[…] The full version of Poisonville is announced for the end of the year. A playable preview will be available to the public in October.

Via JMonekyEngine

From the article I can extract they will use [People will pay to save time] freemium concept.

February 6, 2009

Distributed Agents

Filed under: life — Tags: , , , — zproxy @ 11:02 am

The world is changing around us. Sooner or later the artifactial intelligence will rise.  Until that we can enjoy creating agents, that based on their sensors and current beliefs of the environment perform rule based decision making. I think this will be important for distributed multiplayer games like flash games powered by Nonoba.

Read more about it over here at Rock Paper Shotgun blog and check out the article over here.

When playing an rts there is no point me trying to guess the actions of a random number generator.

But another person? They haven’t seen i have unit x which means i’ve teched up to building y which means i’m weak against z. But like i said, they don’t know so if i hold back unit x and let them capture that hill but offer as much low tech resistance as i can they will think the distribution of my forces is consistent… They have unit p? Perfect\fuck!

January 24, 2009

Avalon Simon Says

Filed under: jsc — Tags: , — zproxy @ 7:15 pm

Avalon Simon Says

A multiplayer remake of Simon Says.

  • Game Dimensions: 800×480
  • Categories: Puzzles
  • Keywords: simon, multiplayer
  • Rating: Everyone

Did it with c# and jsc in one day! 🙂

January 14, 2009


Filed under: life — Tags: , , — zproxy @ 6:53 am

With Adobe Stratus you can build:

  • A video chat application
  • Multi-player games
  • Voice Over IP

December 9, 2008

Pac-Man Multiplayer

Filed under: life — Tags: , , — zproxy @ 8:14 am

I was so thinking about creating a Pac-Man multiplayer game myself for flash. Maybe there still is market for my version?

See also:

September 30, 2008

Come2Play and Nonoba

Filed under: games — Tags: , , — zproxy @ 7:09 pm

There will be a new flash multiplayer host soon.

Cant wait 🙂

My games already support Nonoba Multiplayer API.

Seems to me that multiplayer is the buzz now!

MMOcha - Platform for Multiplayer Games
Update: And there has always been MMOcha!

September 24, 2008

Mahjong Multiplayer

Filed under: games — Tags: , , — zproxy @ 4:46 pm

A multiplayer remake of a classic puzzle game Mahjong. Your job is to pair up matching tiles until the board is cleared.

  • Size: 800×500
  • Category: Puzzles
  • Tags: mahjong, puzzle, multiplayer
  • Content Rating: none

Instructions: Select a tile by clicking on it and find its match to make a pair.

Control Scheme:

  • movement: mouse




September 16, 2008

Treasure Hunt won last weekly at Nonoba!

Filed under: games — Tags: , , , — zproxy @ 8:45 am

The game Treasure Hunt won the weekly competition!

This game was the weekly best game of
Sep 8 to Sep 14

Check out the other games that have won in the past!

September 11, 2008

Real world minesweeper

Filed under: jsc — Tags: , — zproxy @ 6:18 pm

By damn cool pics.

See also:

August 29, 2008

Treasure Hunt Multiplayer

Filed under: jsc — Tags: , , , , , , — zproxy @ 8:12 pm
Treasure Hunt

Treasure Hunt

Created: 1 day ago

A 3D Maze game where you get to collect gold treasure. Inspired by Wolfenstein 3D shareware.

  • Size: 800×400
  • Category: Action, Puzzles, Shooting
  • Tags: wolf3d, maze, gold, treasure, multiplayer
  • Content Rating: Teen

Instructions: Collect half of the treasure to get the compass which guides you to the next level.

Control Scheme:

  • fire: control
  • movement: arrow
Feel free to browse through the source code.

Update: Now featured on deviantART.

August 10, 2008


Filed under: jsc — Tags: , , — zproxy @ 2:19 pm

A year ago I made it in javascript. Thistime it is in actionscript and multiplayer oriented. Also featured at newgrounds.

August 3, 2008

FlashConsoleWorm – study latency

Filed under: jsc — Tags: , , , — zproxy @ 8:16 pm

Low latency is very important for fast paced games like FlashConsoleWorm. This game was now posted on newgrounds. Browser based games cannot therefor expect a real time syncing and some prediction algorithms must be implemented to ease the effect of lag.


Filed under: games — Tags: , , — zproxy @ 3:50 pm

A very simple game.

FlashConsoleWorm (Play Now)

Eat apples and grow. Smaller worms can also be eaten.

  • Game Dimensions: 800×450
  • Categories: Action
  • Keywords: worm, multiplayer
  • Rating: Everyone

July 30, 2008

FlashMinesweeper:MP won last weekly at Nonoba!

Filed under: games — Tags: , , , — zproxy @ 10:56 am

The FlashMinesweeper:MP game did win!

This game was the weekly best game of
Jul 21 to Jul 27

Check out the stunning 5.7k impressions.

Do a google search.

Update: Now featuring on deviantART.

July 22, 2008


Filed under: games — Tags: , , — zproxy @ 11:09 pm

Guess what, one of my games has made it to!

FlashMinesweeper:MP is a multiplayer version of the well-known puzzle game, complete with chat features and penalty-based restrictions to encourage teamwork among players.

A tile is revealed by left-clicking, and marked as unsafe by holding down either the left control, alternate or shift key before pressing the left mouse button. New players cannot join a game in progress when more than half of its field has already been solved.


Here is a youtube video:

Looks like people really like it. Have a look at this MochiAds graph – a stunning 1.1k impressions 🙂

It’s middle of the week – will the game win a prize at Nonoba?

Current status:
Prize: $500 Plays

This week’s leader Plays
FlashMinesweeper:MP 4711
Governor of Poker 1145
FWG Bridge 1105
Multiplayer Snake 1018
Race to the Bottom 832
Skissa 747
Shock Arena 679
Multiplayer Marbelous 670
LightsOut:TeamPlay 519
Agyta 512

Did you know that you can embed it on your google homepage?

Do a google search on FlashMinesweeper:MP.

June 29, 2008

FlashTowerDefense1:MP Version 9

Filed under: jsc — Tags: , , , , , , , , — zproxy @ 2:18 am

Yet another screencast of my sheep rampage. This time you can kill coplayers, and we can change weapons. GTA style 🙂 Do you remmeber the keys? Oh, and I had to drop the wave by days feature for this version…

And look what happened when I submitted this game to Newgrounds 🙂

Play at Googlepages.

Game published on Newgrounds.

Embed it as Google Gadget here or here or here. View all videos of this game.

Add to Google

View source. Remember this is still flash, but the application is written in C#.

June 16, 2008


Filed under: jsc — Tags: , — zproxy @ 7:52 pm

FlashTowerDefense1 is now here as a multiplayer game.

Play at Googlepages.

View source. Remember this is still flash, but the application is written in C#.

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