The book of inspiration

March 24, 2009

Wolf3D for iPhone

Filed under: games — Tags: , , , , — zproxy @ 2:21 pm

[…] the Red Cross organization had asserted their trademark rights over red crosses (sigh) some time after we released the original Wolfenstein 3D game, and all new game releases must not use red crosses on white backgrounds as health symbols

[…]It will not be hard to take the code that is already fun to play, pull a bunch of fun things off the net out of various projects people have done with the code over the years, dust off some old map editors, and load up with some modern quality art and sound.

Everyone is perfectly within their rights to go do that, and they can aggressively try to bury the original game if they want. However, I think there is actually a pretty good opportunity for cooperation. If anyone makes a quality product and links to the original Wolf app, we can start having links to “wolf derived” or “wolf related” projects.

That should turn out to be a win for everyone.

I’m going back to Rage for a while, but I do expect Classic Doom to come fairly soon for the iPhone.

[…] by John Carmack

Here is my take on Wolf3D which dates back to 2008 august. It is  a flash prototype, written in c#, converted to actionscript via jsc compiler and running on dell latitude xt.

Treasure Hunt
See also:

July 29, 2008

Working on a raycaster

Filed under: jsc — Tags: , , , , , — zproxy @ 4:17 pm

First things first. I got a brand new dell latitude xt tablet. They talk about multitouch, but believe me, its not there yet. Atleast not in a sense of a real multi-touch. Maybe with the next update from dell…

In the meanwhile I have been working on a wolf look a like and learning about raycasting. Someday there will be a release where one can play multiplayer flash wolf on a touchscreen:)

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