The book of inspiration

March 5, 2011

Transmover New Generation

Filed under: games — Tags: , — zproxy @ 2:16 pm

Tim from IndieGames has intruduced yet another awesome puzzler “Transmover New Generation” to kill time with.

While playing this new game the following games and ideas game into mind:

  • Could we apply multplayer on such games?
  • Could we apply automatic replays on such games?

Remember, as Chris has observed, there may be a rather big market just for observers, who like to watch others playing.

See also: ASCIIpOrtal

See also: Cursor*10

See also: Lightbot

See also: Chronotron

See also: Star guard

See also: Evacuation

See also: Powercursor

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February 22, 2010

Time travel discovered

Filed under: life — Tags: , — zproxy @ 11:53 am

Update:

The usual mantra is to ‘try harder’. Trying harder is impossible when you’re already trying as hard as you can.

But you can always try different.

Thanks Seth!

Time travel: If we would connect every camera to the internet and just start recording we can artificially travel back in time and simply walk around and see what was going on in the past. Seems to be just like in the movies? Obviously changing the past would be hard, but using computer simulations it may be possible atleast to certain lengths.

Read more here and here. CERN and LHC?

PS. Video parameters “&w=800&h=500&fmt=18″

See also:

April 1, 2009

Achron – timetravel is coming to rts

Filed under: games — Tags: , — zproxy @ 5:33 pm

Q. Dude, paradoxes?! You know, grandfather paradox, units fighting side by side?
A. Paradoxes can exist, but since the window of time is limited (e.g., an 8 minute window) all events eventually fall off. A paradox will oscillate between its different states until one of the states reaches the edge of the time window, leaving the players locked into one of the two states. Example: in the case of the grandfather paradox (where you use a factory to build a tank, have the tank time travel to before it was built, and then use it to destroy the factory) you will play with the paradox until it ‘falls off’ the time window, at which point there is a 50/50 chance of either the tank lives and the factory is destroyed (because the tank destroyed the factory), or the factory remains and the tank goes back in time and is lost. All paradoxes are nicely resolved with time.

This will be rather interesting!

If this concept proves itself, it could be implemented on every game. Portal, cnc and wolf3d comes to my mind 🙂 And speaking of time travel – do not forget to watch Lost .

Via Offworld.

Via New Media.

Update:

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