The book of inspiration

April 3, 2009


Filed under: life — Tags: , , , , — zproxy @ 12:28 pm

Today I learned, that there is a 3D internet explorer renderer out there.

This is what it looks like if you would be playing my treasure hunt multiplayer flash game.

What did I do to make it work?

  • Download Awesomium v1.0 demo
  • Add a link to the game in media\demo.html
  • Select Direct3D9 renderer

I guess there is room for more 3d browsers… and don’t forget Cooliris.

March 24, 2009

Wolf3D for iPhone

Filed under: games — Tags: , , , , — zproxy @ 2:21 pm

[…] the Red Cross organization had asserted their trademark rights over red crosses (sigh) some time after we released the original Wolfenstein 3D game, and all new game releases must not use red crosses on white backgrounds as health symbols

[…]It will not be hard to take the code that is already fun to play, pull a bunch of fun things off the net out of various projects people have done with the code over the years, dust off some old map editors, and load up with some modern quality art and sound.

Everyone is perfectly within their rights to go do that, and they can aggressively try to bury the original game if they want. However, I think there is actually a pretty good opportunity for cooperation. If anyone makes a quality product and links to the original Wolf app, we can start having links to “wolf derived” or “wolf related” projects.

That should turn out to be a win for everyone.

I’m going back to Rage for a while, but I do expect Classic Doom to come fairly soon for the iPhone.

[…] by John Carmack

Here is my take on Wolf3D which dates back to 2008 august. It is  a flash prototype, written in c#, converted to actionscript via jsc compiler and running on dell latitude xt.

Treasure Hunt
See also:

January 16, 2009

The Making Of Doom

Filed under: life — Tags: , , , — zproxy @ 7:22 am

“The game designer shouldn’t be making a world in which the player is just a small part,” echoed Carmack. “The player’s the boss; it’s your duty to entertain him or her.” In the midst of this debate and other creative differences, Hall left Id to become project manager at Apogee. – gamesetwatch

See also:

January 5, 2009

The Native Client

Filed under: life — Tags: , , — zproxy @ 7:06 am

The future will transform a thin client into a fat client. Lots of 3d goodness from 2008.

  1. Google Native Client – Quake
  2. Adobe Flash 10 Alchemy – Doom
  3. Adobe Flash 9 – Treasure Hunt – Wolfenstein (Multiplayer)
  4. Microsoft Silverlight – Quake
  5. Sun Java – Quake – Jake
  6. Javascript – Wolfenstein

August 29, 2008

Treasure Hunt Multiplayer

Filed under: jsc — Tags: , , , , , , — zproxy @ 8:12 pm
Treasure Hunt

Treasure Hunt

Created: 1 day ago

A 3D Maze game where you get to collect gold treasure. Inspired by Wolfenstein 3D shareware.

  • Size: 800×400
  • Category: Action, Puzzles, Shooting
  • Tags: wolf3d, maze, gold, treasure, multiplayer
  • Content Rating: Teen

Instructions: Collect half of the treasure to get the compass which guides you to the next level.

Control Scheme:

  • fire: control
  • movement: arrow
Feel free to browse through the source code.

Update: Now featured on deviantART.

July 29, 2008

Working on a raycaster

Filed under: jsc — Tags: , , , , , — zproxy @ 4:17 pm

First things first. I got a brand new dell latitude xt tablet. They talk about multitouch, but believe me, its not there yet. Atleast not in a sense of a real multi-touch. Maybe with the next update from dell…

In the meanwhile I have been working on a wolf look a like and learning about raycasting. Someday there will be a release where one can play multiplayer flash wolf on a touchscreen:)

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